I will expand on this section, however I wanted to get some samples up fast. This backpack was custom modelled from scratch in Autodesk Maya, then detail sculpted and basic shader work in Autodesk Mudbox.
Here is a short animation completed in 2016. Michael Marchetti and I created this for a Shriners Hospital Project. Under tight deadline, and only two artists, I’d say pretty good!
Here are some various models I have worked.
A test in Look Development for a plastic glass.
Modeled in Maya (Forced Perspective) and textured in Mari. Rendered in Vray.
Here is a study of basic untextured models and movement of Oggy’s Army Characters. A project I have been workign on for more than 20 years. now going 3D